Originally modeled in Maya. Clean topology and totally polygon geometry (mostly Quad and a few Triangular surfaces). You have to increase subdivision level if you need. Ready to texturing. Ready to sculpting in ZBrush and Mudbox. All objects have Unwrapped UVs.
=MAYA Files= Maya 2011 .ma (ascii) and .mb (binary) files are included in the rar file.
=Obj and Fbx Files= These files are exported from Maya 2011. It needs some adjustments at pivot points and/or groups.