Stylish design suitable for product cartoon. (Model has Completed: Texture high quality, Blendshape create control for face and tail, Ear, Create bone and rig, Animation, create Light, and setting render ).The model is suitable for use in broadcast, high-res film close-ups, advertising etc. GENERAL INFORMATION 1:FORMAT. Originally created with 3D Maya 2011. With file format ma, mb, fbx and obj. 2:MODEL. Rational polygon count (Body 5782, polygons, 6053 verts; L_Eye 966 polygons, 1020 verts; R_Eye 966 polygons, 1020 verts; Background 77 polygons, 96 verts; Turntable 1080 polygons, 1082 verts...,All object 7851 polygons 8189 verts.) Edge loop based clean topology. Quadrilaterals are all, less triangles. 3: TEXTURES. Total number of textures is 5. Texture Body,Face, Hair, Cloth with size 8192x8192 format JPG. eyelash with size 4096x4096. The model uses 3 different colors. 4:RIG and READY ANIMATION. Model already rigged, and ready for any animations. Along with 27 state of the expressive motion made Blendshape. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger;tired; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately), etc. Rigged with Bone and skeleton default and create control for body of character inclusion: Control Neck, Chest, Hip, Hand, Leg, Eye, Elbow, Knees, Mouth, Eye, Tongue,Tail...With Hand, Leg,Mouth, Eye, Tongue have the more the system numbers adjust animation in attribute Character have already create animation inclusion: Animation turntable 360 'looping' with 30 frames long render display color , animation run 'looping' 32 frames long render display color, animation turntable 360 'looping' with 30 frames long render display wireframe. 5: RENDER. Render is mental ray and standard scanline. No plugins needed. No post production of the images. Please rate & also check out my other products by clicking on my username. Thank you!
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