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Completely UV mapped, smoothable, made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space.
Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination.
High resolution textures , Maya file format and FBX file format use: Romney_color 4096 x4096 (TGA file format) Romney_specular 4096 x4096 (TGA file format)
In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene.