To create this model, I was inspired by car of my wife's father. The model is created in a blender in 2013 and in 2015 made an updated visualization. Model has dynamic BGE bsed rig. I hope you will like it.
Features: - with original mesh, ?odifiers have been applied and with rig armature - optimised textures - tuned grunge shaders for Cycles render - physically based rig system - lowpoly fbx (all modifiers does not applied) - hipoly fbx Bledner file - blender scene ismost easy way to work with model consist: 1 layer - model's mesh 2 layer - rig's armature parented on Cube-Car 6 layer - Blender Game Engine based rig system ( press 'P' in 'Blender Game' mode and record animation of Cube-Car movement - you car folow to it's parent. 10 layer - render tools
You may see video with this car on my channel on vimeo and youtube