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Stone Gargoyle Statue

Royalty Free License
- All Extended Uses
Included Formats
Maya 2014 mental ray
Maya 2014 Arnold
Cinema 4D R14 Default Scanline
Other 2012

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3D Model Specifications
Product ID:1006032
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2015
Currently sells 68 products
Product Rating
This is a high quality model of a Gargoyle Statue in real world scales.
Originally created in Maya 2014 and textures done in Photoshop.
This model contains 6 objects. Feathers, upper body, teeth, mouth, lower body and box under character.
It has 133748 polygons with TurboSmooth OFF
Model is mostly quads with some triangles.
Product is available in a variety of file formats. All native and ready to render :
Maya 2014 and Mental Ray (all models have standard Maya shaders)
Maya 2014 and Arnold (all models have standard Arnold shaders)
Cinema4D R14 standard renderer (all models have standard Cinema4D shaders)
All seen in presentation images are included in files. Models, shaders, lights etc. All named correctly in a clean hierarchy.
Preview images are rendererd with Maya and Arnold renderer. Renders from other softwares and renderers will bring similar results.
6 2048*2048 textures for body diffuse, feathers diffuse, foot diffuse, box diffuse and two noise textures.
Also a free HDRI included for lighting.
All textures are .jpeg except for HDRI which is .exr file format.
Model is built to real-world scale
Units used: X 35, Y 38, Z 34 centimeters
Scene objects are organized by groups and layers
No third-party renderer or plug-ins needed. Expect for Arnold Maya file which needs Arnold plugin for Maya.
files available for download :
maya_mental_ray : .ma file and all textures. Ready to render.
maya_arnold : .ma file and all textures. Ready to render.
cinema4d : .c4d file and all textures. Ready to render.
all_textures : all texture files
fbx : .fbx file included with most of textures, all shaders and render camera.
obj : .obj file included with most of textures. Please download all textures separately.

If you have any questions please contact me via a support ticket.
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