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Brown Bess British Land Pattern Musket

Royalty Free License
- All Extended Uses
Included Formats
Cinema 4D 17 Default Scanline
Lightwave 8.5 Default Scanline
3D Studio
Collada
FBX
OBJ
Brown_Bess_Musket_Cycles.zip
Blender files. Cycles and internal render engine

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3D Model Specifications
Product ID:1120268
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,870
Vertices:2,977
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2002
Currently sells 18 products
Achievements:
Product Rating
Unrated
Description
Brown Bess is a nickname of uncertain origin for the British Army's muzzle-loading smoothbore Land Pattern Musket. Used in the era of the expansion of the British Empire from 1722 until 1838 with many incremental changes in its design.

The Long Land Pattern musket and its derivatives, all .75 caliber flintlock muskets, were the standard long guns of the British Empire's land forces until 1838, when they were superseded by a percussion cap smoothbore musket.

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Originally modeled in Blender and exported to Cinema 4D and Lightwave 3D

High quality model
Real-world scale: approx 182 cm x 39 cm x 25 cm
Metric units
Centered at origin
Clean geometry
Contains only quads and tris

Polygon count without modifiers:
Verts: 2977
Faces: 2870
Tris: 5542

This model consists three objects, Vertex groups identified by logical names

Modeled in Blender 2.78a
Blender and Cinema 4D version contains subdivision modifiers that can be easily edited, enabled or disabled

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Materials information:
Materials created in Blender format
Materials identified by logical names
This model contains 3 JPEG textures at 1024 x 1024 px:

Color map, Bump map and Spec map included as textures

UV unwrapped
Non-overlapping UVs

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Rigging and animation information:
No rigging
No animation

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1. Blender Cycles Render file
2. Blender Internal Render file
3. Cinema 4D file
4. Lightwave 3D file
5. .obj file
6. 3SDS file

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The Blender, Cinema 4D and Lightwave files are inserted into Subdivision modifiers. The .obj and 3SDS files are exported in low polycount. You can import and put them into subdivision modifiers
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