3D model of bronze dog sculpture. Created and rendered in Maya 2018 and V-Ray 3.60.
.ma file with assigned V-Ray material. .max file with assigned V-Ray material. .fbx and .obj was exported from Maya 2018. Note: If you are using V-Ray lower than 3.10 you should change the BRDF type to Ward or Blinn in material settings.
Each archive contains 3 4096x4096px resolution textures (reflection, gloss and normal).
Scene: Single object applied at its own layer. Real-world scale. Units used: centimeters. Sculpture height 86 cm. No lights and grounds included.
5109 polygons/faces at Subdivision Level 0. 20432 polygons/faces at Subdivision Level 1. All files include mesh at Subdivision Level 0, which can be subdivided if needed.