-Two difusse maps (light and dark seams) -Highpoly and Lowpoly versions -Model use normal maps (both versions lowpoly and highpoly have its own normal map) instead of memory consuming displace maps -Realistic shaders -Give realistic look even without difusse map -Large texture maps -All maps and geomery are seamless on width an height -Geometry uses quads only -A large variety of different bricks, so even on large walls there is no visible tiling.
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