Boy Head Basemesh. This head model can be part of your project. The boy good student.
The model is made by the original design from scratch in the program ZBrush The geometry consists only of quadrangles and is optimized for real-time rendering. Convenient for animation topology created in the program Maya UV coordinates are located without overlapping, the sweep seams are located in the least visible places. The model in the scene is located at zero coordinates. The scale of the model in real units and zeroed out.