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Boxer White No Rig

Royalty Free License
- All Extended Uses
Included Formats
Jan 13, 2015
CheckMate Pro Certified
3ds Max 2010 V-Ray 2.20.02
3ds Max 2010 Default Scanline
Lightwave 9.3 Default Scanline
Cinema 4D R12 Default Scanline
Maya 7.0 Maya Software
3D Studio
PSD original of uniform texture

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3D Model Specifications
Product ID:863051
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since February 2012
Currently sells 54 products
Product Rating
2 Ratings Submitted
This is a concept 3D model of boxer character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Model is provided in T-Pose as on the signature image, other poses are not included.
Rigged version is available under the following product ID: 852393.

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

The character has one haircut created with VRay hair plugin in VRay 3ds max version. Other formats use textured hair on body object.

3DS, OBJ, C4D, LWO, FBX and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.

Model is built to real-world scale. Units used: Centimeters. The character is 180 cm tall.

All preview images rendered with VRay (information about rendering time you can find below).

....::: TEXTURES :::....

Total number of textures is 19. SSS-material for skin uses 5 high-res textures (resolution up to 12288x12288px*). Other textures resolutions vary between 350x350 to 8192x8192. All textures come in .JPG. Total size of all textures is 40 MB.
* Textures for Maya format are downscaled to 8192x8192px, because of Maya software limitations

....::: POLYCOUNTS :::....

.MAX format:
   - No Subdivision: 9,279 faces and 9,847 vertices
   - Subdivision iteration 1: 36,840 faces and 38,222 vertices
   - Subdivision iteration 2: 147,360 faces and 150,106 vertices

.OBJ, .C4D, .LWO, .FBX, .MB formats (include three files for each format):
   - LOW: 9,273 faces and 9,847 vertices
   - MEDIUM: 36,840 faces and 38,222 vertices
   - HIGH: 147,360 faces and 150,106 vertices

Cinema4D, Maya and LightWave medium and high poly files geometry consists of all quads

.3DS format (includes three files):
   - LOW: 18,294 faces and 10,937 vertices
   - MEDIUM: 73,680 faces and 40,339 vertices
   - HIGH: 294,720 faces and 155,503 vertices

....::: RENDERING TIME :::....

A general render covering the whole body at 1200x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 6 lights) - 3 min 06 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 1 min 21 sec

If you have any questions concerning the product or you need further support please contact via support ticket.
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