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3D Used Box of Markers model

$54
or
Dec 15, 2018
CheckMate Pro Certified
FORMATS
NATIVE
Blender 2.79  |  Cycles Render rendererVersion
OBJ
Collada
FBX
ReducedTextures-MarkerBox.zip
MarkerBox-AlphasStamps.zip
MarkerBox-Drawings.zip
MarkerBox-UVLayouts.zip
3D Model Specifications
22,490 Polygons
22,602 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID 1354102

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Since 2018
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A happy box of used markers that fits in bedrooms and kindergardens. The model is meant to be used for renders, but for a low-poly usage it's possible to download also all the low-res textures (PBR).

The brands of the markers are invented and don't refer to any existing company.

Model made in Blender 2.79 (Cycles), textures made in Substance Painter and Photoshop.
Be sure to use a version of Blender that is equal or above than 2.79, because the materials include the Principled Shader.

The .blend file is provided with a light and a camera, ready to reproduce the exact same render of the main thumbnail.

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Objects:
- MarkerBox
- ThickMarkers (10 markers)
- ThinMarkers (4 markers)
- SpecialMarkers (2 highlighters and 3 stamps)
(set in a hierarchy under the MarkerBox, except for the OBJ format).
Each object comes independently with 1 material, 1 UVmap and 1 texture set.
Structure provided with support loops and clean topology, to keep the shape coherent when subdivided and without texture stretches.
All the markers are complete and can be opened in Edit Mode.
The tip and the cap of each marker are separated meshes. Be sure to select them too if you want to duplicate or move a marker.

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Dimensions:
Max whole dimension: 25,2 x 17,6 x 8,8 cm
Wooden box: 25,2 x 17,2 x 6,7 cm
Thick markers: 15,7 cm long
Thin markers: 13,6 cm long
Highlighters: 12,4 cm long
Stamps: 6,7 cm long

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Polygons (with 0 subdivisions, all-quads):
- Total: 22,490
- Marker box: 1,872
- Single big marker (with cap): 1,040 x 10 pcs
- Single thin marker (with cap): 1,120 x 4 pcs
- Single highlighter (with cap): 1,344 x 2 pcs
- Stamps (with caps): 1,022 - 1,012 - 1,016

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Materials:
Each material belongs to 1 object and is composed by the following texture sets, that in Blender are simply connected to the Principled Shader. Therefore, these materials are easy to be reproduced in other softwares, because there are no additional nodes that adjust the texture inputs.

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Texture sets (PBR, PNG format):
- MarkerBox: 4096x4096 - BaseColor, Roughness, Normal map (OpenGL and DirectX)
- ThickMarkers: 4096x4096 - BaseColor, Metallic, Roughness, Normal map (OpenGL and DirectX)
- ThinMarkers: 2048x2048 - BaseColor, Metallic, Roughness, Normal map (OpenGL and DirectX)
- SpecialMarkers: 4096x4096 - BaseColor, Roughness, Normal map (OpenGL and DirectX)
Each set corresponds to 1 object, 1 material and 1 UVmap.
All the paths are set as relative and the zip file is provided with the model and the textures.

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UVmaps:
The UV maps have been carefully composed by hand in an intuitive and ordinated way that allows the user to easily edit the colors of the markers. All the objects are unwrapped and the maps are non-overlapping (check images).

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Non-native formats:
- FBX, DAE: exported with a hierarchy, 4 objects, no materials composed, 0 subdivisions. (Hierarchy is not kept intact in UE4 unless imported as skeletal mesh).
- OBJ: exported without a hierarchy, 4 objects, no materials composed, 0 subdivisions.
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