SUMMARY: This model has 22 objects (8 scene objects, 5 parent objects, and 9 geometry objects). The geometry is clean and minimal. Triangulation around boolean points (ports). World scale is in centimeters.
MATERIALS: 11 materials with textures (varies from decals to metal textures to HDRI). There are also 6 custom materials that simulate varies metals, plastic, and a red LED.
There is use of color, luminance, reflectance, transparency, bump, displacement and alpha channels. After downloading the project just import the textures from the zipped download.
TEXTURES: HDRImap.png (3000x1500) used on sky object for reflections GrillTexture.png (520x540) also used as displacement BlueYetiLogo.png (887x712) also used as displacement GainTexture.png (400x100) HeadphonesTexture.png (400x100) ModesTexture.png (400x100) MuteTexture.png (400x100) PatternTexture.png (400x100) USB.png (400x100) USBLogoTexture.png (400x100) VolumeTexture.png (400x100)
RENDER SETTINGS: Cinema 4D's default renderer was used for every preview. Ambient occlusion, global illumination, and glow were enabled. Lit with a physical sky and three omni lights.
COMPATIBILITY: Created natively with Cinema 4D R16 and will work perfectly with other versions of C4D as long as there is a reflectance channel.
OBJ also provided for raw geometry without textures or materials.