Black Panther Animated - is a high-quality photorealistic 3d model to add more details and realism to your rendering projects. Fully detailed and textured 3d model. Detailed enough for close-up renders. Final images rendered with mental ray. ********************************* Features: - High-quality polygonal model - correctly scaled accurate representation of the original objects. - Objects are contained in a layer structure, with the layer having the same name as the product. - Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary). - All colors can be easily modified. - The model is fully textured with all materials applied. - All textures and materials are included and mapped in every format. - Max models grouped for easy selection & objects are logically named for ease of scene management. - No part-name confusion when importing several models into a scene. - No cleaning up necessary, just drop the model into your scene and start rendering. - No special plug-in needed to open the scene. ********************************* Textures formats and resolution:
The model is provided with high-resolution texture (color maps are .JPG, and PNG formats): -Panther_Diffuse_UVs (4096x4096) -Panther_Glossiness (4096x4096) -Panther_Hair_Cut (4096x4096) -Panther-mouth-UVW (4096x4096) -Panther-mouth-Bump (4096x4096) -Panther-mouth-Normal-Map (4096x4096) -Nails_UVs (4096x4096) ********************************* Mesh Totals
Body - Polys:4126; Vertices:4179, Body-Hair - Polys:2820; Vertices:2968, Mouth - Polys:3890; Vertices:3974, Nails - Polys:384; Vertices:464,
Rigging was done via the CAT object. Animation did via CAT Motion and Animation Layers... Frame Rate is NTSC (FPS:30)
1) WalkAndRun (In CatMotion Editor (the paw icon) you will find the main tow layers) - Walk (01-48) - Run (01-48) 2) +W Walk Run (Adjustment World - Adjustment for a walk and run cycle) 3) +L Walk Run(Local Adjustment Layer - Adjustment for a walk and run cycle) 4) +W Run (Adjustment World - Adjustment for run cycle only. Should be enabled only if you are using Run cycle.) 5) +W Ear Motion (Adjustment World - Ear motion) 6) +W Mouth Closed (Adjustment World - Mouth Closed) 7) +W Eyes Closed (Adjustment World - Eyes Closed) 8) Abs Standing Pose (Absolute layer) 9) Abs Signature Image (Absolute layer)
Notes: ------- To activate the animation you have to select any bone first, then select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate ('CATMotion' walk/run-cycle) animation layer... Walk and run have their own separate adjustment layers that should be activated depending on animals running or walking. Simply turn on or off the animation layers.
Attention: ------------ By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute) layers...
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