A Berber styled tent model, fit for general visualization but not for games. Modelled in Blender in real world scale (metric system). This tent is 2.40 meters tall, based upon a wild guess.
Rendered and issued in polygonal form. Geometry is full quads and is not fit for subdivision.
This model is completely unwrapped with mixed overlapping/ non overlapping UVs.
Object, textures and materials are logically named.Each object only has one material applied. Sixteen materials, sixteen sets of .Png textures, ranging from 1024x1024 to 2048x2048. The .Blend file is issued with packed Roughness/Metalness Pbr textures. Exchange formats are issued with both Roughness/Metalness and V-Ray Pbr textures. Objects, materials and textures names match.
The tent itself is divided into 4 objects: The top cover The side cover Poles, nails and ropes Stones
Props are separate objects (One prop, one object). Props rotation and position aren't frozen. The vertices and polygons counts refer to the whole scene as depicted in the presentation renders (with duplicated props).
The Blender Cycles materials might need rebuilding when imported into an application other than Blender, but is exported correctly to .Fbx as a Phong material.
The Blender scene includes the HDRI I used. This file comes courtesy of HDRIHaven and is freely distributed under C00 license.