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Bentley Continental

$149
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "bentley", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2011 mental ray 3.11
Cinema 4D R14 Advanced Render
Cinema 4D R14 Advanced Render
3ds Max 2011 mental ray 3.11
3ds Max 2011 Default Scanline
3ds Max 2011 Default Scanline
3ds Max 2011 V-Ray 2.40.04
3ds Max 2011 V-Ray 2.40.04
3D Studio
FBX 2011
FBX 2011
OBJ
OBJ

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3D Model Specifications
Product ID:799722
Published:
Geometry:Polygonal Quads/Tris
Polygons:886,411
Vertices:924,169
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since November 2013
Currently sells 1 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "bentley", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of Bentley Continental GT with interior.

Main features:

   - Originally created with 3ds Max 2014.
   - Six .max files with V-Ray, Mental Ray and Standard 3ds Max materials.
   - Each of the Renderers has both a medium and a high poly version of the model.
   - Separate objects like body, wheels and doors. All objects are intelligently named.
   - Doors can be opened.
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included, assigned and intelligently named.
   - 8 textures, which vary in resolution from 170x170px to 4096x4096px.
   - Previews rendered in 3ds Max 2014 with Mental Ray.
   - Screens in the interior of the car are UV unwrapped.

Special notes:

   - Cinema4D medium and high poly files geometry consists of quads & tris
   - .obj format is recommended for import in other 3d software.
   - .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - If your software doesn't support .obj format, please use .3ds format
   - In order to use V-Ray rendering setups and materials, V-Ray 2.40.04 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 354,305 faces and 372,655 vertices
       • MeshSmooth level 1: 886,411 faces and 924,169 vertices

   - .obj formats:
       • medium: 695,871 faces and 371,004 vertices
       • high: 1,768,444 faces and 921,880 vertices

   - .fbx formats:
       • medium: 687,423 faces and 372,655 vertices
       • high: 1,120,554 faces and 924,169 vertices

   - .c4d formats:
       • medium: 355,025 faces and 371,363 vertices
       • high: 666,078 faces and 696,965 vertices

   - .3ds format:
       • medium: 695,871 faces and 372,685 vertices
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