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Police Shepherd Dog (Fawn)

Nov 11, 2015
CheckMate Pro Certified
3ds Max 2013  |  V-Ray 2.30.01
3ds Max 2013  |  mental ray
Cinema 4D 16  |  Default Scanline
Cinema 4D 11.5  |  Default Scanline
ZBrush 4r7
Maya 2013  |  mental ray
Other tiff
Other pdf
3D Model Specifications
34,265 Polygons
35,284 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 966671
303 Products
Since 2010

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This is a 3d model of belgian malinois shepherd dog in police body armor. The character has a short neatly groomed tan/tawny coat.

This character is 64 cm tall, approximately ~2.09 ft (59cm to top of head and 64cm to tip of ears)

....::: FOLDERS & FORMATS :::....
This product includes,

1. 2 3ds max versions, 1 for V-Ray and the other for Mental Ray

2. 1 Maya version setup for Mental Ray rendering

3. 1 Cinema 4D r16 versions setup for the standard renderer

4. 1 Cinema 4D r11.5 version setup for the standard renderer

5. A zbrush file containing the high resolution model used to develop this product.The zbrush version of this product can be used to bake any additional maps you may want in zbrush or in a 3rd party app like xnormal or crazybump.

6. 1 obj version. higher subdivision levels of this character can be exported from the zbrush version of the product if needed.

7. A texture folder containing all lossless source textures in their highest resolution.

8. Product manual containing render, displacement, HDRI and linear workflow settings where applicable.

....::: GEOMETRY LIST :::....
Body and Head
Lower gums
Lower teeth
Upper gums
Upper teeth
Tongue_scaled down
Left Eyeball
Right Eyeball
Left Outer Eye
Right Outer Eye
Front leg nails
Hind leg nails
Genitalia( visibility can be turned off)
Vest Base
Vest Front
Buckles Female
Buckles Male
Buckles Tighten
Side Straps
Top Strap
Front D-ring
Back D-ring

....::: TEXTURES :::....
Each texture has a resolution of 8192x8192px.

SDBM_diffuse.jpg (8 bit)
SDBM_Specular.jpg (8 bit)
SDBM_Glossiness.jpg (8 bit)
SDBM_Normal.tiff (16 bit)
SDBM_Displacement Map.exr (& 32 bit)
SDBM_Bump.tiff (8 bit)
SDBM_DiffuseAlpha.tga (8 bit) (for game engines)

*Each texture that is provided in jpg format is also provided in a lossless tiff format in a separate textures folder.

Body Armor Textures :::....
BA_diffuse (8 bit)
BA_specular (8 bit)
BA_normal (16 bit)

Armor Label Textures :::....
There are 8 2048x2048 vest label texture files, each of which comes with its own specular map and normal map

A blank label has also been included in the source file so that you can create your own labels. this blank label also comes with a blank specular map.

*if you find that the armor specularity/reflectivity is too intense just reduce its brightness in the material editor of any of the above software packages.

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