Polygonal modeling, the result is in the preview images, also you can increase smoothing for cloth, applying subdivision.
Polygons for bed and cloth: 6765
Complete scene with lights, materials and 3 basic textures.
Tex and materials easy to be changed, many pieces use the same shader.
Objects are in groups, groups are open.
Standard materials, scene rendered with Mental ray.
Internal rendering engine. The object has 2 layers, one for the main pieces and one for the room.
Objects are grouped in Models. Scene rendered with Mental ray,
mia_material for the main pieces.
Object and textures, no lights. Depending on your software, maybe you need to refine materials and recall textures.