SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya 2015 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 9 minutes for a 1480x800 frame/ without DoF) --5 different hair systems for a total of about 2.5 mil. hairs. The Shave and Haircut Fur is included in each MAYA format (2015 ma/mb). The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (FBX and maya.ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.0 ** Please always use an updated Shave and a haircut release to avoid rendering issues.
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations. The 'roar' morph is included and attached via blendshape to the head control.
-The model is provided in the standard rigging pose. -The signature preview pose is also included in separate maya files.