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3D M1 Bazooka

$29
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max MAX 2012 mental ray
Other
Other
Other
Other
3D Studio
Collada
FBX
Other
OBJ

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3D Model Specifications
Product ID:1274592
Published:
Geometry:Polygonal
Polygons:13,610
Vertices:7,313
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2004
Currently sells 180 products
Achievements:
Product Rating
Unrated
Description
Bazooka is the common name for a man-portable recoilless anti-tank rocket launcher weapon, widely fielded by the United States Army. Also referred to as the 'Stovepipe', the innovative bazooka was among the first generation of rocket-propelled anti-tank weapons used in infantry combat.

Featuring a solid-propellant rocket for propulsion, it allowed for high-explosive anti-tank (HEAT) warheads to be delivered against armored vehicles, machine gun nests, and fortified bunkers at ranges beyond that of a standard thrown grenade or mine. The universally-applied nickname arose from the M1 variant's vague resemblance to the musical instrument called a 'bazooka' invented and popularized by 1930s U.S. comedian Bob Burns.

During World War II, German armed forces captured several bazookas in early North Africa and Eastern Front encounters and soon reverse engineered their own version, increasing the warhead diameter to 8.8 cm (among other minor changes) and widely issuing it as the Raketenpanzerbchse 'Panzerschreck' ('Tank terror').

Near the end of the war, the Japanese developed a similar weapon, the Type 4 70 mm AT Rocket Launcher, which featured a rocket propelled grenade of a different design.

The term 'bazooka' still sees informal use as a generic term referring to any ground-to-ground shoulder-fired missile weapon (mainly rocket propelled grenade launchers or recoilless rifles.


This is a low poly model of the American WW2 version and is suitable for games and simulations. Just scale to your needs.

Comes with Diffused, Ambient, Normal Bump Displacement, and Specular maps.

All maps are 4096 x 4096.
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