Baumell Pearl Earings model are ready for close-up. Expertly rendered materials really sell the look and feel of this model. All materials are driven by proceedural 3ds max texture maps
Model created in 3ds Max, max users will receive vray materials, as well as adjustable subdivisions in tact. OBJ users simply need to add subdivision and create materials in your application of choice. All objects requiring subdivision will be named with the suffix '_divide'. FBX imports with subdivisions in tact and requires materials to be created in your application if choice using included maps.
max 2012 file may require users to 'Unhide all' as it was back-saved from a newer version.