Semirealistic basemesh of a female head. The mesh are given as medium/low poly and as one single half. In the file there are an empty object named 'master_mirr' that can be used to easily mirror the head and the eye to obtain the missing half. High poly version can be obtained just applying a subvision modifier as you wish. The meshcan be a base for sculpting or can be used in any character model. Eyes are included. They are made of two parts: an outer part, the sclera, and an inner part, the cornea. The mesh as a nice flowing topology made to obtain nice deformations when rigged and animated.