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3D Low poly Bill Clinton Base Mesh

$69
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "bill clinton", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "bill clinton", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2018 Maya Software
FBX 2010
Other
OBJ
Other texture 8k

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3D Model Specifications
Product ID:1329431
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,842
Vertices:8,796
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2015
Currently sells 21 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "bill clinton", is not affiliated with or endorsed by the original rights holders.

Description
A / Model Description:
Clean topology based quads.
The model is completely Unwrapped UVs
All nodes are explicitly named.
Scale in the real world
Standard low poly, Suitable for all types of projects (games, movies). You can easily use the model directly, or you can customize it to fit your project
There are 2 part in this scene: body, eyes
Body:
8100 verts
8154 polys
Eye:
690 verts
680 faces
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B / Textures description:
PBR supports
There are 3 channel maps: diffuse, glossiness, normal, 8192x8192 pixels. (include 4096x4096 size)
Eyes: Diffuse only, size 2048x2048. The other channels are used with the base color of the material.
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C / Rendering and lighting settings description:
Preview images real-time screenshot. (Material: Color, Normal map, glossiness, ambient occlusion)
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Thank you for your interest!
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