This base mesh depicts a muscular male cartoon fighter character, with a body type that is similar to the bodies of the characters of a certain battle-heavy anime series.
Extra care was taken, to guarantee maximum smoothness of the model, preventing the formation of unwanted bumps in any level of subdivision.
With the default proportions, this model stands at a height of roughly 1.95 m.
The legs are longer than normal, when compared to the spinal length. This was done on purpose, as it gives the model a cool cartoon-like style, allowing for more dramatic poses.
The muscles look bulky, rigid, and swollen, like those of a strong man, but are not anatomically correct.
Hands and feet are simplified, but efficient.
The head contains no features, as it is meant to be a placeholder for other head models, or to be used for sculpting.
This basemesh was created using Blender, and is relatively low poly.
P.S. The signature thumbnail displays the model with subdivision level 1, though it makes no difference because the model already looks very smooth with Blender's smooth shading activated. Also, I have used Blender's toon shading to produce brighter and sharper reflections/shadows, highlighting the details, using a basic diffuse color material. Though, any rendering technique should produce good results.