The level of detail is suitable for the most extreme close-up renderings.
The geometry is clean, built mostly on quads, no coplanar faces, no coincident or isolated vertices. All parts of the model are 'smoothable' so you can add meshmooth/turbosmooth modifiers wherever you need, without having to further adjust the geometry.
The textures sizes range from 2000x2000 to 4096x4096 pixels.
The materials are optimized for V-Ray (diffuse, glossiness, reflection, bump and normal maps included). The standard materials that are provided with the product are basic.
The file has been exported to fbx and obj. If you need this product in a different format, please contact support for a free conversion.
The model uses real world scale (1 unit = 1 cm).
The lighting settings are not included with the product.