See Web Demo in Unity at: jellyfishfunDOTcom/Unity/AssetStore/OozeFace11
The OozeFace Attack 1 and OozeFace Attack 2 and OozeFace Die animations are on loop in the sample scene to show them in the Web Demo, but in a game likely you would want them to play once only.
The OozeFace Idle and the OozeFace Walk are Ping Pong rather than loop.
The OozeFace Run is a loop cycle not ping pong.
You can use the attack animations as jump animations for Character controller scrips. That is what I did in the WebDemo for the OozeFace that is the player character you control to move about in the sample scene.
The UV map texture is hand painted and bumped (normal map included in the .zip).