Sep 15, 2010
Features: detailed animated landing gear, gear bays and doors. The secundary flightcontrols (flaps and spoilers) are seperated parts and has been animated. The primary flightcontrols (rudder, elevators and ailerons) are seperated parts and ready for animation.
The engines have seperated propeller blades and spinner which are animated clockwisly from frame 0 to 90. From frame 90 to 100 the propeller goes to the feather position.
On this model the front cargo door aswell as the rear passenger and service door has been animated. Also modelled and textured are the forward cargo area and the aft pantrey (galley and jump seat section).
Further more we modelled for you the probes, antenna's and windshield wipers aswell as airconditioning ducts near the wheel fairing. The cockpit is modelled in low quality but includes the crew seats and main instrument panels (low detail)
Model comes with a high resolution photo realistic single textures 2048x2048.
Model can also be used for MSFS Gmax or other simulator program's.
Animation as being seen in the preview images are only working in .max .3ds .xsi .x and .cob formats. Animations are devided into 5 situations.
- Flight mode, frame 0: clean model, everything retracted.
- Landing mode, frame 0-80: gear, flaps down and propellers
- Touch down mode, frame 80-81: gear suspension.
- Rollout mode, frame 81-100: Passenger, serice and cargo door
opens, spoiler deploys.
- last frame 90-100: Propeller to feather position.
Please download the screenshots below for a better presentation.
Copyright 3Dplanemodels - 2009