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Atlas V 541, Mars Curiosity Rover Mission

Royalty Free License
- All Extended Uses
Included Formats
Dec 13, 2016
CheckMate Lite Certified
3ds Max 2014 V-Ray 3.4

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3D Model Specifications
Product ID:1098985
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since May 2003
Currently sells 38 products
Product Rating
Atlas V 541, Mars Curiosity Rover Mission

Atlas V is an active expendable launch system in the Atlas rocket family. Atlas V was formerly operated by Lockheed Martin, and is now operated by the United Launch Alliance (ULA). Each Atlas V rocket uses a Russian-built RD-180 engine burning kerosene and liquid oxygen to power its first stage and an American-built RL10 engine burning liquid hydrogen and liquid oxygen to power its Centaur upper stage.

Model Information

This rocket was modeled in scale from over 50 reference photos and blueprints. The mesh density is moderate to high, and is pre-subdivided. This model contains several parts; booster, upper stage, CCB (Common Core Booster) and engines. There is a baked texture that should be applied to each mesh.

There are slight paint and materials variations between mission variants.

There are no interior structures within this model, and only the exterior surfaces are present. It should be noted that there are three Atlas fairing lengths for this rocket system, and the one used for this mission is the 'short' version. The short version can be extended to build the medium and long variants.

The boosters can be moved, added or deleted depending on your mission.

Baked Mapping

This model has several 4096x4096 texture maps that were baked in V-Ray under global illumination. Each texture map is named according to the mesh it should be assigned to.

To change the mission, you will need to apply the new mission logo in place of the 'Mars Curiosity' logo on the upper stage, as well as the 'AV-028' number on the upper stage and CCB.


Included is a multi-sub level material that should be applied to the CCB. The other materials should be assigned to the meshes named after the mapping.

HDRI Environment

Included are two HDRI images that should be assigned to the environment and reflection slot in V-Ray. Remember to enable global illumination.
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