This product is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
Low Poly Model (1 Object)
|| Geometry || • 3556 Total Tris • 2036 Total Polys • 1905 Total Verts
• Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:4.7'' x L:4.3'' x H:7.5'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • Tested in Unity • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
IMPORTANT: This model has TWO sets of textures. One set for standard renderers, another for PBR (physically based rendering). I used the PBR textures for the Marmoset Toolbag renders. The Unity renders use standard textures. If you're not sure which set to use, try standard first.
• 1024x1024 diffuse, specular, gloss and normal for standard • 1024x1024 diffuse, specular, gloss and normal for PBR • Textures in .tga format • Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.