Ark of the Covenant model with high quality details and photorealistic look which is suitable to use in documentaries, movies, vfx animations and illustrations.
- Perfect for close up renders. - Including ready-to-render scene for Cinema 4D R17 (and above). - Model parts are named logically for better scene management. - In Cinema 4D file the parts are grouped where needed for better handling. - Model colors can be easily modified via material editor in C4D. - OBJ and FBX files provided as exchange formats to use in other 3d programs. - Lid Cover is seperated from the chest body so you can animate the cover if you wish. In preview renders there is a preview render which shows the cover seperation.
-------- Attention ---------
Cinema 4D Advanced Renderer used in the preview renders. If you will use any other renderer within Cinema 4D, or if you will use OBJ or FBX files with any other program, please use your own materials with the help of provided texture maps for correct visualisation.
------- Scale --------
Ark without carrying poles: 80.5cm / 90cm / 116cm Ark with carrying poles : 80.5cm / 90cm / 220.5cm
-------Textures & Materials -------
Gold Color of the product is obtained by gold material which is created in Cinema 4D. Wood Color of the carrying poles is obtained by wood material which is created in Cinema 4D.
You can use any gold and wood material within your rendering program if you decide to render the product in another rendering application.
There are 5 texture maps:
Angels Displacement map: 4096x4096 (32-bit EXR) Short Side Plate Displacement map: 1800x1160 (JPG) Long Side Plate Displacement map: 2000x569 (JPG) Carrying Pole Cloth Color map: 2048x2048 (JPG) Carrying Pole Cloth Bump map : 2048x2048 (JPG)
Note: There is an additional HDRI map for reflections in the renders. You can use your own or any other reflection map for this purpose.
------ OBJ & FBX Files Information --------
- 'Side Plates' and 'Angels' need Displacement Map applied to give proper details. These element names have '(Displacement.Details)' quote in their names in the OBJ file.
2- The ropes on the carrying pole have high polygon counts. So before applying subdivision (turbosmooth or other name in your program) please be sure that you really need extra smoothness on the ropes. Unless it is a close up, the ropes look OK in renders, so please decide if you really need extra smoothness or you need better performance on the file as it really rises the total polygon count when you add subdivision(turbosmooth in max) to the rope element. For attention, 'No.Subdivision' quote is written at rope part in OBJ and FBX files.
3 - The gold, wood and rope materials are procedural materials in preview renders of Cinema 4D file. So please use appropriate gold, wood, rope materials/colors within your rendering package to get good results. Just don't forget to use the provided maps for better visualisation.