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Arbalest class Missile Animated

$4
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2015 Default Scanline
Modo 901
Unity 5.2.1f1
OBJ
Other
Other

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3D Model Specifications
Product ID:967706
Published:
Geometry:Polygonal
Polygons:974
Vertices:808
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since September 2015
Currently sells 14 products
Achievements:
Product Rating
Unrated
Description
This pack contains Arbalest class Missile with collision mesh, 2 additional LOD and animated rotors rotation.
Intended for game, realtime, or background use. It can be used in space RTS games or in a sidescroller game. It can also be used in a top-down shootem up. Pack contains detailed model for close up-s and LOD which can be used for mobile game.

3D Prewiew - https://skfb.ly/HC6p

Model info:
- Missile with 3 LOD levels.
- Custom collision mesh.
- Animated rotors rotation.
- Ready to use Unity prefabs for all LOD. (with animation and collisions assigned)

Textures:
- All textures created in linear color range. (but asset can be used in Gamma color range too)
- 4096 textures: albedo, metalness (with gloss in alpha), normal (OpenGL), height and ambient occlusion maps (Unity metalness setup shader) in (.png) and (.tga) file format.

Animation:
- ready for additional animation:
- moving parts were detached in single meshes and linked.
- all meshes have reasonable pivot points.
- animation in fbx meshes are separated on individual clips with appropriate names.
- all animated meshes have animation controllers assigned. (Unity)
- animation controllers have imported animation with appropriate names. (Unity)

Extra notes:
- The model is fully unwrapped by hand.
- Model was not intended for subdivision.
- No third-party renderer or plug-ins needed.
- Missile wings is mostly symmetrical, but entire Hull have unique UV, so you can avoid text or decal mirroring.
- All models have 0 rotation.
- PBR textures for the unity 5 standard shader. (metalness setup)

Polycount (tris)
LOD 0 = 3042 tris
LOD 1 = 1790 tris
LOD 2 = 974 tris
Collision mesh = 108 tris
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