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3D Apricot 02 Hi Poly

StemCell Certified
FORMATS
NATIVE
3ds Max 2014  |  V-Ray 3.6
3ds Max 2014  |  Default Scanline
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
FBX Specular v
OBJ
Other Files
Apricot_02.rar
3D Model Specifications
43,008 Polygons
43,010 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1465851
589 Products
Since 2006
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Apricot 02 Hi Poly is a high quality model to add more details and realism to your projects. Detailed enough for close-up renders. Rendered with V-Ray.

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MODELS:

- Clean geometry 100% quad
- Units used: cm
- Included different polycount versions (1K -200K polys) in max, fbx, obj formats (please download Accompanying Product Files). Only geometry without material but with correct UVW coordinates. You can use material from your favorite 3d software format
- Included dispace texture 8192x8192 EXR (putted in the native file format archive). Not used in the product but may be useful in some cases

Polygons : 43,008
Vertex   :    43,010


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TEXTURES:

Textures of diffuse, specular, glossiness, normal (4096x4096) PNG (.png). These 4K textures were used for previews.
Also included the original 8192x8192 PNG textures for extremly close up rendering (putted in the native file format archive)

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PRESENTATION IMAGES:

All preview images are rendered with V-Ray renderer. The studio environment is included (V-ray version only). Also included version without studio.

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FILE FORMATS:

- 3ds Max 2014 with V-Ray materials
- 3ds Max 2014 with standard materials (only for easy convertation to another render)
- StemCell formats (coming soon)

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NATIVE FILE FORMAT VS STEMCELL:

-StemCell is not supported falloff maps. Native file format scene used a falloff map on diffuse channel.

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SOME TECHNICAL INFO:

Normal maps has default for 3ds Max coordinates: X+Y-Z+
For your favorite software may be needed to make correction( for example flip green channel for Maya or Blender)

Texture padding is set=8 for 8K maps

Used correct color space for materials:

Diffuse                   sRGB        (Gamma 2.2)
Reflect (Specular) sRGB    (Gamma 2.2)
Glossiness             Linear    (Gamma 1.0)
Normal                   Linear    (Gamma 1.0)
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