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3D iPhone XS Space Gray

$39
or
3D Model License: Standard    Upgrade License
Oct 4, 2018
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2010  |  V-Ray Adv 2.10.1
Cinema 4D R11  |  Default Scanline
3ds Max 2010  |  Default Scanline
3D Studio
FBX
OBJ
3D Model Specifications
20,493 Polygons
24,244 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1330392
1134 Products
Since 2010

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High Detailed Apple iPhone XS Space Gray Cellphone 3D model with TurboSmooth modifier.
Quality and accurate modeling, allows you to use model in any project.
My professional Team elaborated all small details of the model.
The main format is 3ds Max 2010, also available in many formats.

Formats:
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3ds Max 2010 and all higher versions.
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* 3ds Max 2010 V-Ray (2 files- single and group)
* 3ds Max 2010 Standard (2 files- single and group)
* Cinema 4D R11 (2 files- single and group)
* 3ds
* obj and
* fbx

The main format is 3ds Max 2010.
3ds Max 2010 V-Ray and Standard material scene are included into individual archive.
All textures, Materials and HDRI map are included.

.c4d and .fbx formats contains medium high-poly.
.3ds and obj format comes from low poly.
Except HDRI all textures included separately for all formats into each zipped folder.
Other formats may vary slightly depending on your software.

Poly Count : 3ds Max version (For Each)
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With TurboSmooth OFF = 20,493
With TurboSmooth ON = 81,646 (Iterations=1)
With TurboSmooth ON = 326,584 (Iterations=2)

Geometry: 3ds Max version (For Each)
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Clean, polygonal, edge-loop, quads/tris based and smoothable (Subdivision ready) poly geometry.
Tris = 326 = 1.59%
Quads = 20,167 = 98.41%
NGons = 0 = 0%
Overlapping Faces = 0
Overlapping Vertices = 0

The Cinema4D version (For Each):
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Polygons = 81,646
Vertices = 89,282
Made up of only quads.

Final images rendered with V-Ray Adv 2.10.01.
No Photoshop or compositing used, Product is ready to render out-of-the-box.
V-Ray Light and camera are included in the file.

Model built to real-world scale (mm).
Model is placed to 0,0,0 scene coordinates.
Objects are in a layer and grouped for easy selection
Every part of the model is named properly and is in a group for easy selection.
Texture and material names correspond to model name.
The model is efficiently UV unwrapped.
Non-overlapping UV's are applied where it is necessary.

Texture resolution:
01. bmxs_gray: 4,096 X 4,096
02. scrnxs_gray: 542 X 1,141

Texture format: JPEG (.jpg).

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3ds Max 2010 and all higher versions.
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