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3D Apple Granny Smith 02- 04 Hi Poly Version

3D Model License: Standard    Upgrade License
May 10, 2019
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
3ds Max 2014  |  V-Ray 3.6
3ds Max 2014  |  Default Scanline
Maya 2015  |  V-Ray 3.2
Maya 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
3ds Max 2015  |  mental ray
Cinema 4D R18  |  Advanced Render
OBJ
FBX Specular v
Other Files
Apple_Granny_Smith_02-04.rar
3D Model Specifications
161,792 Polygons
161,798 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1402318
593 Products
Since 2006
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Apple Granny Smith 02- 04 Hi Poly Version is a set of 3 high quality model to add more details and realism to your projects. Detailed enough for close-up renders. Rendered with V-Ray.

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Individual Product IDs:

1401569
1401707
1402269

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MODELS:

- Clean geometry 100% quad
- Units used: cm
- This is a hi poly version of model for extremly details saves
- Included different polycount versions (1K -50K polys) in max, fbx, obj formats (please download Accompanying Product Files). Only geometry without material but with correct UVW coordinates. You can use material from your favorite 3d software format

Polygons : 161,792 (54,000 per apple average)
Vertex   :    161,798 (54,000 per apple average)


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TEXTURES:

Textures of diffuse, specular, glossiness, normal (4096x4096) PNG (.png). These 4K textures were used for previews.
Also included the original 8192x8192 PNG textures for extremly close up rendering (putted in native file format archive)

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PRESENTATION IMAGES:

All preview images are rendered with V-Ray renderer. The studio environment is included (V-ray version only). Also included version without studio.

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FILE FORMATS:

- 3ds Max 2014 with V-Ray materials
- 3ds Max 2014 with standard materials (only for easy convertation to another render)
- StemCell formats

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SOME TECHNICAL INFO:

Normal maps has default for 3ds Max coordinates: X+Y-Z+
For your favorite software may be needed to make correction( for example flip green channel for Maya or Blender)

Texture padding is set=8 for 8K maps

Used correct color space for materials:

Diffuse                   sRGB        (Gamma 2.2)
Reflect (Specular) sRGB    (Gamma 2.2)
Glossiness             Linear    (Gamma 1.0)
Normal                   Linear    (Gamma 1.0)
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