All this work is licensed under CC0, and provided 'as-is'.
This is an animation of a medieval female soldier wearing elven-like armour I made for a video game. The technical specifications are as follows:
Materials: None Textures: The helmet colour is in Blender, other than that, none Rigged: Yes Animated: Yes Game-ready: Yes, the FBX was tested in Unity. Regardless of poly count, the game still ran in ~60 FPS on a mid-range PC (Windows 10) when standing in front of 10 of these animated models. Poly count: (This is data from Blender) Vertices: 29309; Faces: 28703; Tris: 57406.
The animation includes an attacking sequence and a blocking sequence which are separated and can be further edited for your needs.
It is possible to export a .bvh motion-capture file from the Blender model and apply the animation to a different skeleton, although I have not tested this.
Parenting a sword (not included) and a shield (not included) to the bones was tested in Unity and worked seamlessly with the animation.
I hope you can find a good use for the model and the animation.