Ancient sword made of rare metallic materials, with engraving geometry symbols on the middle of blade. The final images are rendered in V-Ray and Marmoset.
This content pack includes: * 2 scenes in Maya 2018 (.MB) * 1 .FBX 3D format * 1 .OBJ 3D format * 7 archives with textures (.PNG)
- Model has a real world scale size: Height - 90.9 cm, Width - 3.9 cm, Length - 16 cm (across the width of sword guard). - Fully triangulated and ready for applications that directly require this (game engines, Substance Painter, etc.). All mesh/texture maps were baked based on this fact for an exact difference in the normals. - UV layout are made and clean as possible. - Model has zero transformations, centered pivot point (lowest point of the sword handle) and placed in origin. - Smoothing Groups/Soften-Harden Edge are applied to the model, which is important for game engines. - Model given a corresponding intuitive name. - Completely ready for rendering.
|Materials and Textures|
- All textures have the following resolution variations: 1024x1024, 2048x2048 and 4096x4096. All texture resolutions are real (not scaled) and have appropriate quality of details. Textures represented in .PNG format. - Two options for texturing - with engraving on sword blade or without him. See preview for details. - Two PBR Workflow: Metallic/Roughness and Specular/Glossiness. Both options also have all texture resolutions. - Availability of Ambient Occlusion, IOR, Reflection and OpenGL_Normal maps for compatibility with most 3D-packages, programs and engines. - Archive contains original Normal map taken from a high-poly, if you require pure geometry, but with initial detailing. - All textures informatively named and arranged in their archives. - In the two main scenes, materials are assigned and configured based on current scene render. 'VRayMtl' in a scene with V-Ray render and 'Phong E' material in a standard Maya scene. For these scenes 4k textures version are used. Model in formats .FBX and .OBJ have standard Maya materials without textures.
|Scenes and Render|
- Two Maya scenes available in the archives - V-Ray and Standard version. - Whole scene is intuitively grouped, for convenient control of the scene all objects are sorted by their layers. - All elements and objects correctly named and arranged. - Cameras and light rig included in the V-Ray scene. - Materials/textures named and applied to the model. - In the Standard Maya scene exist only model to which material with textures is assigned. - V-Ray scene included turntable camera is rotated on with counterclockwise. - All scenes and files work by Centimeter units.
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