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These models are high detail, but attention has been paid to geometry to keep polygon count as low as possible without compromising quality.
It's possible to achieve more realistic results with sophisticated shaders, advanced lighting and renderers like VRay - but those improvements come at a significant cost in terms of render time. We worked with basic materials only, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce fairly realistic results.
Models are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We're confident you'll find the models easy to work with and customize to your needs.
We're confident the models will import correctly, take a minimum amount of effort to integrate and customize in your scene, and will render well. We know the deadline is always near. If you encounter and difficulties or require the models in another format, let us know and we'll do our best to help quickly.