Alien head sculpted in Sculptris and ZBrush. There are two models - high poly sculpt and retopologyzed mesh with normal map baked from high poly one. Blender file has lights and cycles materials (nodes) setup.
- Blend (Blender) - OBJ - FBX - ZTL (ZBrush)
Textures (2048 x 2048): - Diffuse - Normal - Specular - Ambient Occlusion - UV Wire