This Akula Class Submarine model has been developed to be suitable for mid range renders and animations. I have included a scene file with the several layers already parented, to ease up setting up your scene. The MAST hatches have been rigged so that they can be animated rotating a single null object.
Rotating the corresponding null on the bank axis will open/close those hatches.
Every layer has been clearly named to avoid confusion, same goes for the surface names.
Every surface has its own UV map, no overlapping maps.
The texture images are in jpg and png format, their resolution spans from 1024 to 4096 pixels, depending on the surface. The following channels have been texture mapped:
- Color - Diffuse - Specular - Gloss - Normal
Note: Only the native Lightwave version has been rigged, the other versions need some minor adjustments to the hatches pivots in order to animate them.