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3D Fokker DVII GameReady

3D Model License: Standard    Upgrade License
Oct 6, 2020
CheckMate Pro Certified
StemCell Certified
Blender 2.9  |  Cycles Render rendererVersion
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
3D Studio
USDz 1.0
FBX Metallic v
FBX Specular v
glTF 2.0
3D Model Specifications
13,635 Polygons
16,631 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1630535
308 Products
Since 2016

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Hello, my dear Customer!
I am happy to present you aircraft Fokker D.VII GameReady 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
- Dimensions: 8,82x6,92x2,79m.
- Units used: Meters
- Native file format: Blender 2.90.

------------------------------ USAGE: ------------------------------------

- This model is suitable for use in PC game-development, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE: ----------------------------------

- Lowpoly and Highpoly models made in Blender 2.90 and ZBrush.
- UV mapped in Blender 2.90.
- Baked in Marmoset Toolbag 3.
- Textured in Substance Painter.
- Rendered in Cycles + Marmoset Toolbag 3.

--------------------------- TOPOLOGY: --------------------------------

Fokker DVII 3d model consist of 3 objects:

- Fokker_Body: 11.662 tris.
- Fokker_Rucks: 12.352 tris.
- Fokker_Wings: 2.088 tris.

TOTAL: 26.816 tris.

Only Quads and Tris topology used.

--------------------------- MATERIALS: --------------------------------

Model use 3 materials total:

- Fokker_Body
- Fokker_Rucks
- Fokker_Wings

- Blender 2.90 version use Cycles materials type (Principled shader).

------------------------ TEXTURES and UV: -------------------------

- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.
- Lightmap UV for light baking is included


- Body: 836px/m (4K textures)
- Rucks: 970px/m (4K textures)
- Wings: 821px/m (4K textures)


- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)
- AO.png (4096x4096px)
- Opacity.png (4096x4096px)

TOTAL: 30 textures in archive.

-------------------------- DESCRIPTION: ------------------------------

- There is a 3D model of Fokker DVII fighter only!
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- LowPoly model, that is perfect for game-development.
- No Ngons used, just Quads and Tris.
- Lightmap UVs are included.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Real world scale 1:1.
- Units of measurement are meters.

-------------------------------- NOTES: ----------------------------------

- The 'other' format on product page is .MTL format for .obj model.

Click on 'Gerhald3D' to the right side of the screen to see our other models.

You will like it!
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