This is a concept 3D model of Afro-American man character named Wayne (Rigged + Facial animation).
Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-up, advertising, etc.
....::: GENERAL INFORMATION :::....
This product includes two 3ds Max versions:
A. With MentalRay renderer setups (SSS-materials, Displacement maps, MR lighting) B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lighting)
Each of these versions includes two .MAX files, which have different rig setups:
A. Bare-Feet setup. Bone structure is built for the best experience using the character bare feet, without shoes. B. Shoes-Heeled setup. Bone structure is built taking into consideration the heel height of shoes and gives perfect results with the included sets of shoes.
Model is built to real-world scale. Units used: Centimeters. Wayne is 184 cm tall.
Wayne has one haircut created with Hair&Fur. Hair&Fur plug-in required.
All clothings shown on previews are included, some of them are hidden. Bare-Feet version doesn't include shoes.
All preview images rendered with MentalRay (information about rendering time you can find below).
....::: TEXTURES :::....
Total number of textures is 26. SSS-material for skin uses 6 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 402 MB.
....::: RIG AND FACIAL ANIMATION :::....
Body and clothings rigged and skinned (Biped + Skin). Facial animation controlled by Morpher modifier. Morpher is wired to viewport sliders. Facial animation is controlled with 26 morph targets. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger; fright; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately); eyes close; eyes widely open; eyes iris (pupil size). The model has no animation keys set up, but can be easily animated with assigned morph targets and bips. You can also import data obtained through Motion Capture.
....::: POLYCOUNTS :::....
Total polycount of the scene with subdivision turned off for all objects: 32766 faces, 32131 vertices. Polycount for body object with subdivision turned off: 8071 faces, 8029 vertices. Most objects require 1-2 iterations of MeshSmooth/TurboSmooth for obtaining good results for close-up render. Files come with subdivision turned on with iterations set to these values, model is ready for good quality rendering.
....::: RENDERING TIME :::....
A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:
A. With MentalRay setups (SSS-materials, displacement, Hair&Fur, 5 lights) - 9 min 25 sec B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 2 basic lights) - 2 min 41 sec
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