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3D Adjustable Folding Iron Sights model

$14.99$10.50
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "sightmark", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2013 Default Scanline 2013
FBX 2012
OBJ 2012
3D Studio 2012

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3D Model Specifications
Product ID:1318908
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,194
Vertices:4,282
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2014
Currently sells 42 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "sightmark", is not affiliated with or endorsed by the original rights holders.

Description
PBR Ready.
Ready to use in Unreal Engine, Unity Engine, CryEngine, VR/AR. Suitable for any realtime or game purposes.

This pack consists of 2 adjustable Folding Iron Sights suitable for adding customization for your game weapon. Both sights have appropriate Picatinny-mount modeled accordingly to MIL-STD-1913.
Each pivot point located at rotation axis of appropriate object and adds an ability to adjust height of each Iron Sight.

Model is built to real-world scale in centimeters.
Model dimensions is (height, width, depth): 3.9x3.1x4.3cm

Each sight consists of:
- 4 objects and 1 collision mesh (for closed stated of iron sight);
- pivot point of each object located at its rotation axis position;
- overlapped UV's;
- handmade lightmap in 2nd uv channel;
- no LODs.

Textures available in TGA are:
_c - color/albedo map;
_s - specular map;
_g - glossy map;
_n - normal map;
_ao - ambient occlusion map;
_cv - curvature map.

This product includes an MAX, FBX, OBJ and 3DS file format (separate downloads).
NOTE: Due to difference in specifications of OpenGL and DirectX for Normal Maps you might need to invert Green channel in your game engine.
Preview images are rendered with Unreal Engine 4.20 and Marmoset Toolbag 3.
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