This abandoned hotel fits perfectly into every end time city scene and can be used for close up's as well as distance shots. In order to build a whole block, the model can be duplicated and mirrored on its pivot. The ivy can be placed everywhere on the front of the building to create more variation in your the scene. For a better performance all repetitive objects were instanced. Also, the model was created in a realistic scale, with 'cm' as the unit scale and the building being 28,9 m high. Furthermore, the textures resolutions vary from 1600x1600 to 4896x4896. The product file renderer is set to Arnold Renderer.