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A321 - Iberia

$139
or
3D Model License: Standard    Upgrade License
Feb 14, 2017
CheckMate Lite Certified
FORMATS
NATIVE
3ds Max 2009  |  mental ray
3D Studio
FBX
OBJ
Other Files
animations.zip
renders.zip
textures.zip
3D Model Specifications
168,600 Polygons
177,500 Vertices
Polygonal Ngons used Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1122912
121 Products
Since 2009

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A321 aircraft in Iberia color scheme.

Model's main parts include the main body (fuselage, wings, vertical stabilizer), engine options, wingtip options, horizontal stabilizer, rudder, passenger doors, cargo doors, fairings, flight control surfaces, landing gear and windows.

The following engine and wingtip options are included with this model. These are separate parts/assemblies and can be easily hidden/unhidden to show the desired configuration as required:

Sharkets (in generic texture)
Winglets (in generic texture)
CFM56 engines (in Iberia texture)
IAE V2500 engines (in generic texture)

The flight control surfaces and rudder are separated from the main body of the model allowing for animation potential. Main passenger doors, cargo doors and landing gear doors are also separate.

The landing gear assemblies can be easily hidden/unhidden to show the landing gear retracted or deployed as desired.

Model Specification:

Parts: 74
Diffuse Textures: 17
Bump Textures: 1
Environment Textures: 1
Poly count: 168600
Vertex count: 177500

Topology:

Quads: 95.01%
Tris: 4.24%
Ngons: 0.75%

File Formats:

Each provided file format (max, obj, 3ds and fbx) is located within a dedicated zipped folder containing all necessary textures in jpeg format. Textures range in size from 4096x4096 to 64x64 pixels.

Customer Only Downloads:

Textures: This folder contains all textures in psd format, ideal for editing.
Renders: This folder contains all preview renders in png format, 1480x800 pixels.
Animations: This folder contains all individual animation frames (for all animations) in png format, 1480x800 pixels.

General Notes:

Cameras and lights (x1 spot and x1 skylight) are included in the native max file.
All parts logically named.
All preview renders produced using Mental Ray.
Modelled to real-world-scale in millimeters (mm).
All texture paths are stripped within the native max file.
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