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3D 6 Adjustable Height Industrial Stools 01

Aug 9, 2017
CheckMate Lite Certified
FORMATS
NATIVE
3ds Max 2011  |  mental ray
3ds Max 8  |  Default Scanline
3D Studio
FBX 2013
OBJ
3D Model Specifications
313,728 Polygons
324,373 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1155272
590 Products
Since 2003
155
48

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A collection of 6 realistic adjustable height industrial style stool 3D models.
Real-world scale in centimeters.

Total polygons and vertices:
313728 polygons
324373 vertices

____________________

Model specifications:

Adjustable Height Industrial Stool 01:
Individual product ID on TurboSquid - 1111341

- 34017 polygons
- 33853 vertices
- model split into 2 objects
- only basic flat color for the painted and metal/rubber/plastic parts

Adjustable Height Industrial Stool 02:
Individual product ID on TurboSquid - 1114248

- 47657 polygons
- 49735 vertices
- model split into 2 objects
- only basic flat color for the painted and metal parts

Adjustable Height Industrial Stool 03:
Individual product ID on TurboSquid - 1123115

- 59141 polygons
- 60012 vertices
- model split into 2 objects
- only basic flat color for the painted and metal parts

Adjustable Height Industrial Stool 04:
Individual product ID on TurboSquid - 1126767

- 65322 polygons
- 67910 vertices
- model split into 2 objects
- diffuse, normal and roughness maps included

Adjustable Height Industrial Stool 05:
Individual product ID on TurboSquid - 1134550

- 46647 polygons
- 49387 vertices
- model split into 2 objects
- diffuse and roughness maps included

Adjustable Height Industrial Stool 06:
Individual product ID on TurboSquid - 1155037

- 60944 polygons
- 63476 vertices
- model split into 2 objects
- two diffuse maps with different wood patterns

____________________

Textures included in the 3ds max 2011 ZIP archive only!
All textures are 4096x4096 8bit PNG files.

Materials - mental ray - used for preview renders are only available with 3dsmax 2011 file!
Exported and tested in Deep Exploration.
Render scene is not included!

Thank YOU,
Pumper
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