Keratin is the fibrous organic protein substance that makes up our hair & fingernails. This model is just one molecule.
I left this model in it's basic form so that you could manipulate it to your needs. It's extremely heavy on the polygon count, so you may want to optimize. I created this model when I was making videos for a vitamin company. Steps to optimize are below.
THERE MAY BE A STRAY ATOM OR TWO. This was my original and I've since manipulated it several different ways for various uses. This is why you'll want to progressively save.
As you edit the file, you'll want to progressively save. ie Keratin-001.max, Keratin-002.max etc. Or Keratin-001-start.max, Keratin-002-attach-Carbon-01.max, Keratin-003-attach-Nitrogen.max, etc.
Because of the heavy poly count, you may want to create single renders and layer them appropriately in your image editing programs.
What I did to optimize:
1. Select a Carbon atom. 2. Convert that Sphere to Editible Mesh. 3. In the roll-out menu: Attach from List (Select ALL the Carbon atoms) 4. Repeat for Nitrogen, Oxygen, and Sulfer. (Progressively save!!)
5. either pro-optimize each group or attach all and optimize the entire model.
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