A mechanical piece made up mostly of gears, modeled in 3DS Max 7, with quads and tris. No UV mapping. Materials built into the .MAX format only. All other formats only contain the model and will require materials or textures. Turnaround rendered with mental ray renderer. All objects and materials are named appropriately.
-Native 3DS Max 7 .MAX -.3DS -.OBJ -.DAE -.FBX -.BLEND