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3D 2021 Ford Mustang Mach-E

Feb 22, 2021
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2018  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2018  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
278,755 Polygons
313,490 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 1567374
441 Products
Since 2005
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High detailed 3D model of 2021 Ford Mustang Mach-E with interior, openable doors, trunk, hood and fuel cap.

Main features:
- Originally created with 3ds Max 2018
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 47. All objects are intelligently named
- Doors, trunk, hood, underhood trunk and fuel cap can be opened. Rigging and animation sliders for easier manipulation are set up only for 3ds Max files
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 21 textures, which vary in resolution from 796x33px to 5200x5200px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 278,755 faces and 313,490 vertices
MeshSmooth iteration 1: 1,113,720 faces and 1,182,914 vertices
MeshSmooth iteration 2: 4,454,880 faces and 4,591,692 vertices

.MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdivision: 278,755 faces and 313,490 vertices
Subdivision iteration 1: 1,113,720 faces and 1,182,914 vertices
Subdivision iteration 2: 4,454,880 faces and 4,591,692 vertices

.FBX and .OBJ formats (3 files included for each format):
low: 278,755 faces and 313,490 vertices
medium: 1,113,720 faces and 1,182,914 vertices
high: 4,454,880 faces and 4,591,692 vertices

.3DS format (3 files included):
low: 556,210 faces and 328,206 vertices
medium: 2,227,440 faces and 1,217,445 vertices
high: 8,909,760 faces and 4,721,071 vertices
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