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3D 2020 Toyota C-HR

$199
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "toyota", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Mar 11, 2020
CheckMate Pro Certified
3ds Max 2015 Corona 5.0
Cinema 4D R17 Default Scanline
Maya 2015 Maya Hardware 2.0
3ds Max 2015 Default Scanline
3D Studio
FBX
OBJ

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3D Model Specifications
Product ID:1515423
Published:
Geometry:Polygonal Quads/Tris
Polygons:214,111
Vertices:239,557
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 362 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "toyota", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2020 Toyota C-HR with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 23 textures, which vary in resolution from 796x33px to 4096x4096px
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 214,111 faces and 239,557 vertices
       MeshSmooth iteration 1: 855,582 faces and 906,326 vertices
       MeshSmooth iteration 2: 3,422,328 faces and 3,522,806 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 214,111 faces and 239,557 vertices
       Subdivision iteration 1: 855,582 faces and 906,326 vertices
       Subdivision iteration 2: 3,422,328 faces and 3,522,806 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 214,111 faces and 239,557 vertices
       Subdivision iteration 1: 855,582 faces and 906,326 vertices
       Subdivision iteration 2: 3,422,328 faces and 3,522,806 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 214,111 faces and 239,557 vertices
       medium: 855,582 faces and 906,326 vertices
       high: 3,422,328 faces and 3,522,806 vertices

   - .3DS format (3 files included):
       low: 427,360 faces and 254,733 vertices
       medium: 1,711,164 faces and 944,229 vertices
       high: 6,844,656 faces and 3,666,805 vertices
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