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High detailed 3D model of 2020 Tesla Roadster with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with V-Ray and Standard 3ds Max materials - Two .MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened, roof is detachable, spoiler is moveable - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 12 textures, which vary in resolution from 1024x1024px to 3072x3072px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 85,200 faces and 92,592 vertices MeshSmooth iteration 1: 339,927 faces and 355,339 vertices MeshSmooth iteration 2: 1,359,708 faces and 1,390,287 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 85,200 faces and 92,592 vertices Subdivision iteration 1: 339,927 faces and 355,339 vertices Subdivision iteration 2: 1,359,708 faces and 1,390,287 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 85,200 faces and 92,592 vertices Subdivision iteration 1: 425,127 faces and 447,931 vertices Subdivision iteration 2: 1,444,908 faces and 1,482,879 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 85,200 faces and 92,592 vertices medium: 339,927 faces and 355,339 vertices high: 1,359,708 faces and 1,390,287 vertices
- .3DS format (3 files included): low: 169,527 faces and 135,496 vertices medium: 679,854 faces and 436,244 vertices high: 2,719,416 faces and 1,563,933 vertices