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3D 2020 Kia Soul EV

3D Model License: Standard    Upgrade License
Aug 1, 2011
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
231,692 Polygons
257,020 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1439841
347 Products
Since 2005
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High detailed 3D model of 2020 Kia Soul EV (e-Soul) with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 128x128px to 4000x4000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 3.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 231,692 faces and 257,020 vertices
       MeshSmooth iteration 1: 923,318 faces and 976,170 vertices
       MeshSmooth iteration 2: 3,693,272 faces and 3,797,722 vertices

   - .MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 231,692 faces and 257,020 vertices
       Subdivision iteration 1: 923,318 faces and 976,170 vertices
       Subdivision iteration 2: 3,693,272 faces and 3,797,722 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 231,692 faces and 257,020 vertices
       medium: 923,318 faces and 976,170 vertices
       high: 3,693,272 faces and 3,797,722 vertices

   - .3DS format (3 files included):
       low: 459,934 faces and 307,006 vertices
       medium: 1,846,636 faces and 1,081,931 vertices
       high: 7,386,544 faces and 4,053,638 vertices
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